This is the complete list of members for gme::GameSolo, including all inherited members.
| addSystem(std::unique_ptr< ecs::ISystem > system) override | eng::AScene | inlinevirtual |
| AScene(const id assignedId) | eng::AScene | inlineexplicit |
| AScene(const AScene &other)=delete | eng::AScene | |
| AScene(AScene &&other)=delete | eng::AScene | |
| createPlayer(ecs::Registry ®istry) | gme::GameSolo | privatestatic |
| event(const eng::Event &event) override | gme::GameSolo | virtual |
| GameSolo(eng::id assignedId, const std::shared_ptr< eng::IRenderer > &renderer, const std::shared_ptr< eng::IAudio > &audio, int skinIndex, bool &showDebug) | gme::GameSolo | |
| GameSolo(const GameSolo &other)=delete | gme::GameSolo | |
| GameSolo(GameSolo &&other)=delete | gme::GameSolo | |
| getId() const override | eng::AScene | inlinevirtual |
| getName() override | eng::AScene | inlinevirtual |
| getRegistry() override | eng::AScene | inlinevirtual |
| handlePlayerInputs(ecs::Registry ®istry, float dt) | gme::GameSolo | private |
| m_audio | gme::GameSolo | private |
| m_eventBus | eng::AScene | protected |
| m_eventComponentId | eng::AScene | protected |
| m_id | eng::AScene | private |
| m_keysPressed | gme::GameSolo | private |
| m_lastAppliedSkinIndex | gme::GameSolo | private |
| m_loadedFonts | gme::GameSolo | private |
| m_loadedTextures | gme::GameSolo | private |
| m_name | eng::AScene | private |
| m_playerEntity | gme::GameSolo | private |
| m_playmusic | gme::GameSolo | private |
| m_registry | eng::AScene | private |
| m_renderer | gme::GameSolo | private |
| m_showDebug | gme::GameSolo | private |
| m_skinIndex | gme::GameSolo | private |
| m_stageManager | gme::GameSolo | private |
| m_systems | eng::AScene | private |
| operator=(const GameSolo &other)=delete | gme::GameSolo | |
| operator=(GameSolo &&other)=delete | gme::GameSolo | |
| eng::AScene::operator=(const AScene &other)=delete | eng::AScene | |
| eng::AScene::operator=(AScene &&other)=delete | eng::AScene | |
| playMusic() | gme::GameSolo | inline |
| preloadCommonTextures() | gme::GameSolo | private |
| setName(const std::string &newName) override | eng::AScene | inlinevirtual |
| update(float dt, const eng::WindowSize &size) override | gme::GameSolo | virtual |
| updatePlayerSkin() | gme::GameSolo | |
| updateSystems(const float dt) override | eng::AScene | inlinevirtual |
| ~AScene() override=default | eng::AScene | |
| ~GameSolo() override=default | gme::GameSolo | |
| ~IScene()=default | eng::IScene | virtual |