r-type  0.0.0
R-Type main
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gme::GameSolo Member List

This is the complete list of members for gme::GameSolo, including all inherited members.

addSystem(std::unique_ptr< ecs::ISystem > system) overrideeng::ASceneinlinevirtual
AScene(const id assignedId)eng::ASceneinlineexplicit
AScene(const AScene &other)=deleteeng::AScene
AScene(AScene &&other)=deleteeng::AScene
createPlayer(ecs::Registry &registry)gme::GameSoloprivatestatic
event(const eng::Event &event) overridegme::GameSolovirtual
GameSolo(eng::id assignedId, const std::shared_ptr< eng::IRenderer > &renderer, const std::shared_ptr< eng::IAudio > &audio, int skinIndex, bool &showDebug)gme::GameSolo
GameSolo(const GameSolo &other)=deletegme::GameSolo
GameSolo(GameSolo &&other)=deletegme::GameSolo
getId() const overrideeng::ASceneinlinevirtual
getName() overrideeng::ASceneinlinevirtual
getRegistry() overrideeng::ASceneinlinevirtual
handlePlayerInputs(ecs::Registry &registry, float dt)gme::GameSoloprivate
m_audiogme::GameSoloprivate
m_eventBuseng::ASceneprotected
m_eventComponentIdeng::ASceneprotected
m_ideng::ASceneprivate
m_keysPressedgme::GameSoloprivate
m_lastAppliedSkinIndexgme::GameSoloprivate
m_loadedFontsgme::GameSoloprivate
m_loadedTexturesgme::GameSoloprivate
m_nameeng::ASceneprivate
m_playerEntitygme::GameSoloprivate
m_playmusicgme::GameSoloprivate
m_registryeng::ASceneprivate
m_renderergme::GameSoloprivate
m_showDebuggme::GameSoloprivate
m_skinIndexgme::GameSoloprivate
m_stageManagergme::GameSoloprivate
m_systemseng::ASceneprivate
operator=(const GameSolo &other)=deletegme::GameSolo
operator=(GameSolo &&other)=deletegme::GameSolo
eng::AScene::operator=(const AScene &other)=deleteeng::AScene
eng::AScene::operator=(AScene &&other)=deleteeng::AScene
playMusic()gme::GameSoloinline
preloadCommonTextures()gme::GameSoloprivate
setName(const std::string &newName) overrideeng::ASceneinlinevirtual
update(float dt, const eng::WindowSize &size) overridegme::GameSolovirtual
updatePlayerSkin()gme::GameSolo
updateSystems(const float dt) overrideeng::ASceneinlinevirtual
~AScene() override=defaulteng::AScene
~GameSolo() override=defaultgme::GameSolo
~IScene()=defaulteng::IScenevirtual