This is the complete list of members for gme::GameOverScene, including all inherited members.
| addSystem(std::unique_ptr< ecs::ISystem > system) override | eng::AScene | inlinevirtual |
| AScene(const id assignedId) | eng::AScene | inlineexplicit |
| AScene(const AScene &other)=delete | eng::AScene | |
| AScene(AScene &&other)=delete | eng::AScene | |
| event(const eng::Event &event) override | gme::GameOverScene | virtual |
| GameOverScene(eng::id assignedId, const std::shared_ptr< eng::IRenderer > &renderer) | gme::GameOverScene | |
| GameOverScene(const GameOverScene &other)=delete | gme::GameOverScene | |
| GameOverScene(GameOverScene &&other)=delete | gme::GameOverScene | |
| getId() const override | eng::AScene | inlinevirtual |
| getName() override | eng::AScene | inlinevirtual |
| getRegistry() override | eng::AScene | inlinevirtual |
| m_animationTime | gme::GameOverScene | private |
| m_eventBus | eng::AScene | protected |
| m_eventComponentId | eng::AScene | protected |
| m_id | eng::AScene | private |
| m_name | eng::AScene | private |
| m_playMusic | gme::GameOverScene | private |
| m_registry | eng::AScene | private |
| m_renderer | gme::GameOverScene | private |
| m_systems | eng::AScene | private |
| onBackToMenu | gme::GameOverScene | |
| operator=(const GameOverScene &other)=delete | gme::GameOverScene | |
| operator=(GameOverScene &&other)=delete | gme::GameOverScene | |
| eng::AScene::operator=(const AScene &other)=delete | eng::AScene | |
| eng::AScene::operator=(AScene &&other)=delete | eng::AScene | |
| playMusic() | gme::GameOverScene | inline |
| setName(const std::string &newName) override | eng::AScene | inlinevirtual |
| update(float dt, const eng::WindowSize &size) override | gme::GameOverScene | virtual |
| updateSystems(const float dt) override | eng::AScene | inlinevirtual |
| ~AScene() override=default | eng::AScene | |
| ~GameOverScene() override=default | gme::GameOverScene | |
| ~IScene()=default | eng::IScene | virtual |