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gme::EnemySpawnSystem Member List
This is the complete list of members for
gme::EnemySpawnSystem
, including all inherited members.
EnemySpawnSystem
(EntityManager &entityManager)
gme::EnemySpawnSystem
explicit
EnemySpawnSystem
(const EnemySpawnSystem &)=delete
gme::EnemySpawnSystem
EnemySpawnSystem
(EnemySpawnSystem &&)=delete
gme::EnemySpawnSystem
getCurrentWaveIndex
() const
gme::EnemySpawnSystem
inline
getLevelTime
() const
gme::EnemySpawnSystem
inline
getRandomY
()
gme::EnemySpawnSystem
private
getSpawnX
() const
gme::EnemySpawnSystem
inline
private
getTotalEnemiesSpawned
() const
gme::EnemySpawnSystem
inline
initializeWaves
()
gme::EnemySpawnSystem
private
isEnable
() override
ecs::ASystem
inline
virtual
isEnabled
() const
gme::EnemySpawnSystem
inline
m_currentWaveIndex
gme::EnemySpawnSystem
private
m_enabled
gme::EnemySpawnSystem
private
m_entityManager
gme::EnemySpawnSystem
private
m_isEnable
ecs::ASystem
private
m_levelTime
gme::EnemySpawnSystem
private
m_rng
gme::EnemySpawnSystem
private
m_totalEnemiesSpawned
gme::EnemySpawnSystem
private
m_waves
gme::EnemySpawnSystem
private
m_waveSpawnTimer
gme::EnemySpawnSystem
private
m_yDistribution
gme::EnemySpawnSystem
private
operator=
(const EnemySpawnSystem &)=delete
gme::EnemySpawnSystem
operator=
(EnemySpawnSystem &&)=delete
gme::EnemySpawnSystem
processWave
(SpawnWave &wave, float deltaTime)
gme::EnemySpawnSystem
private
reset
()
gme::EnemySpawnSystem
setEnable
(const bool enable) override
ecs::ASystem
inline
virtual
setEnabled
(bool enabled)
gme::EnemySpawnSystem
inline
update
(ecs::Registry ®istry, float deltaTime) override
gme::EnemySpawnSystem
virtual
~EnemySpawnSystem
() override=default
gme::EnemySpawnSystem
~ISystem
()=default
ecs::ISystem
virtual
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