r-type  0.0.0
R-Type main
Loading...
Searching...
No Matches
gme::EnemySpawnSystem Member List

This is the complete list of members for gme::EnemySpawnSystem, including all inherited members.

EnemySpawnSystem(EntityManager &entityManager)gme::EnemySpawnSystemexplicit
EnemySpawnSystem(const EnemySpawnSystem &)=deletegme::EnemySpawnSystem
EnemySpawnSystem(EnemySpawnSystem &&)=deletegme::EnemySpawnSystem
getCurrentWaveIndex() constgme::EnemySpawnSysteminline
getLevelTime() constgme::EnemySpawnSysteminline
getRandomY()gme::EnemySpawnSystemprivate
getSpawnX() constgme::EnemySpawnSysteminlineprivate
getTotalEnemiesSpawned() constgme::EnemySpawnSysteminline
initializeWaves()gme::EnemySpawnSystemprivate
isEnable() overrideecs::ASysteminlinevirtual
isEnabled() constgme::EnemySpawnSysteminline
m_currentWaveIndexgme::EnemySpawnSystemprivate
m_enabledgme::EnemySpawnSystemprivate
m_entityManagergme::EnemySpawnSystemprivate
m_isEnableecs::ASystemprivate
m_levelTimegme::EnemySpawnSystemprivate
m_rnggme::EnemySpawnSystemprivate
m_totalEnemiesSpawnedgme::EnemySpawnSystemprivate
m_wavesgme::EnemySpawnSystemprivate
m_waveSpawnTimergme::EnemySpawnSystemprivate
m_yDistributiongme::EnemySpawnSystemprivate
operator=(const EnemySpawnSystem &)=deletegme::EnemySpawnSystem
operator=(EnemySpawnSystem &&)=deletegme::EnemySpawnSystem
processWave(SpawnWave &wave, float deltaTime)gme::EnemySpawnSystemprivate
reset()gme::EnemySpawnSystem
setEnable(const bool enable) overrideecs::ASysteminlinevirtual
setEnabled(bool enabled)gme::EnemySpawnSysteminline
update(ecs::Registry &registry, float deltaTime) overridegme::EnemySpawnSystemvirtual
~EnemySpawnSystem() override=defaultgme::EnemySpawnSystem
~ISystem()=defaultecs::ISystemvirtual