This is the complete list of members for ecs::StarfieldSystem, including all inherited members.
| createComets(Registry ®istry, const int count, const unsigned int screenWidth, const unsigned int screenHeight) | ecs::StarfieldSystem | inlineprivatestatic |
| createNebulae(Registry ®istry, const int count, const unsigned int screenWidth, const unsigned int screenHeight) | ecs::StarfieldSystem | inlineprivatestatic |
| createPlanets(Registry ®istry, const int count, const unsigned int screenWidth, const unsigned int screenHeight) | ecs::StarfieldSystem | inlineprivatestatic |
| createShootingStars(Registry ®istry, const int count, const unsigned int screenWidth, const unsigned int screenHeight) | ecs::StarfieldSystem | inlineprivatestatic |
| createStarfield(Registry ®istry, const eng::WindowSize &windowSize) | ecs::StarfieldSystem | inlineprivatestatic |
| createStars(Registry ®istry, const int count, const unsigned int screenWidth, const unsigned int screenHeight, const eng::Color &color, float velocity, const std::string &id) | ecs::StarfieldSystem | inlineprivatestatic |
| createStarsVaried(Registry ®istry, const int count, const unsigned int screenWidth, const unsigned int screenHeight, float velocity, const std::string &baseId) | ecs::StarfieldSystem | inlineprivatestatic |
| isEnable() override | ecs::ASystem | inlinevirtual |
| m_isEnable | ecs::ASystem | private |
| m_renderer | ecs::StarfieldSystem | private |
| m_timeAccumulator | ecs::StarfieldSystem | private |
| operator=(const StarfieldSystem &)=delete | ecs::StarfieldSystem | |
| operator=(StarfieldSystem &&)=delete | ecs::StarfieldSystem | |
| setEnable(const bool enable) override | ecs::ASystem | inlinevirtual |
| StarfieldSystem(const std::shared_ptr< eng::IRenderer > &renderer, Registry ®istry) | ecs::StarfieldSystem | inlineexplicit |
| StarfieldSystem(const StarfieldSystem &)=delete | ecs::StarfieldSystem | |
| StarfieldSystem(StarfieldSystem &&)=delete | ecs::StarfieldSystem | |
| update(Registry ®istry, const float dt) override | ecs::StarfieldSystem | inlinevirtual |
| ~ISystem()=default | ecs::ISystem | virtual |
| ~StarfieldSystem() override=default | ecs::StarfieldSystem |